

We observed changes after distribution of Ver 5.3.0 and made adjustments to slightly lower the fighting power of certain weapons that could hold the battle line over a long period of time from further away compared to other weapons.Points required for using specials have been changed for certain main weapons.įixed an issue in Starfish Mainstage in which it was possible to enter the opposing team’s base by jumping from certain walls.įixed an issue in Manta Maria in which it was possible to enter the opposing team’s base by jumping from certain walls.įixed an issue in Kelp Dome in which it was possible to enter the opposing team’s base by jumping from certain walls.įixed an issue in Skipper Pavilion in which it was possible to enter the opposing team’s base by transferring between certain walls.Extended the time until ink begins to refill after use by roughly 8/60 of a second.Specifications for some of the sub weapons have been changed.There is no change to shot spread immediately after a roll.Increased shot spread when firing immediately after jumping in normal stance by roughly 25%.Increased ink consumption by roughly 25%.Decreased ink consumption from shots fired by roughly 5%.Increased the radius of ink that lands when you shoot far away by roughly 27%.Increased the likelihood the turf around your feet will be inked when firing.


#SPLATOON SPLATTERSHOT DUALIES UPDATE#
The update will bring the game up to Version 5.4.0., and includes adjustments to a number of weapons and specials, as well as a few bugfixes. Following the announcement of Splatoon 3 last week, Nintendo has released a new version update for its predecessor Splatoon 2.
