
Toribash wushu openers free#
If you have any remaining questions - feel free to post in this thread, or, contact a member of the Market Squad.

In Jousting, doing stupid things and launching my own head off is my favorite opening move. Something of a spring loaded kick which seems to be followed by a right backhand if left 2 more turns as is. I don't have specific moves, I'll just click joints and react based on the opponents moves. This kicks the living ♥♥♥♥♥ out of the enemy and sends them waaaay back, in many cases they simply split in half.Ī rather devestating move if it connects. Comebacks are done by putting a contracted joint against the ground and extending it, pushing you towards. now here is the split you can contract your abs and do the move or do the alternate version buy kepping the abs relaxed. It was originally thought up as a counter to the runners and tripoders of early wushu. It's seen especially in wushu/lenshu mods, where you might need to catch up to an opponent with higher score.

(Optional) extend left hip, but may also require you to cont right glute to prevent you from turnin 180 degrees. Comebacks is simply a way to travel far distances in Toribash. *Devils kick* Mainly WUSHU but very flexible.Įveryone has seen of felt this opener at some stage, its very hard to avoid and is a great way to destry opponents whom like to take no moves on the first turn (high chance of dissmembering the opponent).
Toribash wushu openers full#
He has a very rugged and intimidating look here with long hair and a full grown beard. No matter the length or style of beards, which he goes for he makes it to the top of the list of hottest actors with beards. You can see the potential for a right kick followup if you simply reverse the body rotation, try it out if the option is there to land it. The intense and goosebumps raising Aquaman has some serious thing for beards. For twinsword the initial move will always stab the opponent, but if they dont move in the first turn it will only ♥♥♥♥♥ them, second turn will cut them in half.īegins with a fake dive and turns into a hard left kick to the face in most cases. If pulled off correctly youll be ahead in points and the game will run out of time before the opponent finally lands. Typically the uppercut is followed by the kick, extended or relaxed, which throws the player even higher beyond the initial lift. Relax right knee (or extend if the opponent is slightly out of reach)

(For Twin Swords - Contract right wrist)Ĭontact with a high kick at this point will throw the enemy up, if you are in good position you can end another turn as is which will continue to lift the other player, alternatively:

*Uppercut/spinkick extended opener* Excellent for ejecting players who open with medium/high kicks/dives. I dont have specific moves, Ill just click joints and react based on the opponents moves. Note: Nothing is certain, there is a counter for everything so dont expect to win or loose, just show some style and have fun. Heres a list of some moves ive created and some community shared (tweakable)
